Melee Classes Warrior Monk Berserker Ranger Blademaster Ninja ThiefCrusader
Caster/Communer Classes Battlemage Invoker Cleric Healer Shaman Necromancer Psionicist Lich
Hybrid Classes Dark-Knight Druid Paladin Bard Adventurer Vampire

Information

The profession of an Adventurer is unique as its members do not belong to any specific guild of Aabahran though they may join one at any time. Adventurers posses good combat skills as well as rudimentary spell casting abilities making this class excellent for exploration and learning. They are well versed in survival, and equally comfortable in a deep dungeon as a thick forest.

As an Adventurer:

  • You are totally exempt from all Player-Killing (PK) attacks.
  • You can join any normal guild available to your race using the "guild" command.
  • You can enter, and practice in any guild house.
  • You can progress up to the 30th rank.
  • You CANNOT hold any limited items ("help rare").
  • You CANNOT join cabals.

Adventurer Titles

Level Skills Spells
1 dagger mace
sword parry
scrolls recall
2 create torch
3 dirt kicking
4 probe
5 second attack
6 hand to hand
7 butcher
8 kick
9 fast healing
10 shield block
11 create water
12 lore
13 identify
14 haggle
15 two handed fired weapons detect invis
16 meditation
17 magic missile
18 third attack
19 armor
20 dodge
21 invisibility
23 peek
24 lightning bolt
25 enhanced damage
27 remove curse
29 disarm
30 sanctuary



  • You have no special abilities

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    Last edited February 18, 2012 4:50 am by jibber (diff)

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