Melee Classes | Warrior | Monk | Berserker | Ranger | Blademaster | Ninja | Thief | Crusader |
Caster/Communer Classes | Battlemage | Invoker | Cleric | Healer | Shaman | Necromancer | Psionicist | Lich |
Hybrid Classes | Dark-Knight | Druid | Paladin | Bard | Adventurer | Vampire |
The profession of Warriors alone has the unique ability to dedicate themselves to particular choice of weapons hence gaining an opportunity to become experts and masters of a given weapon type. Through out their career warriors are given a choice of two weapon types in which to become experts, and near peak of their power can further select one more weapon to bring forth unto mastery becoming unmatched in their skill.
This choice of weapon expertise and mastery further affects their avaliable choices when selecting from Warrior Lore late in their careers, and allows them to grant mercy to their opponents when battling with a weapon of which they hold mastery.
Level | Skills | |
1 | axe | dagger |
flail | mace | |
polearm | shield block | |
spear | sword | |
whip | enhanced damage | |
parry | rescue | |
recall | staff | |
two handed | ||
3 | dirt kicking | |
5 | second attack | |
6 | hand to hand | fast healing |
8 | kick | |
10 | disarm | blind fighting |
12 | third attack | dual wield |
14 | haggle | |
15 | bash | trip |
shield disarm | ||
16 | charge | |
17 | dodge | |
18 | berserk | meditation |
20 | warcry | |
21 | lore | |
23 | dual parry | |
25 | counter | |
28 | pugil | weapon expertise |
30 | shield bash | |
33 | offhand disarm | |
35 | fourth attack | |
37 | riposte | |
39 | weapon expertise | |
40 | double grip | |
43 | fired weapons | |
45 | weapon mastery | |
50 | warrior lore |