#class {affects} {kill}
#class {affects} {open}
#act {Condition: You are in the prime of your health.%1} {#showme < <eca>Connected:<dca> $displaytime                 <088> > }
#act {Condition: You have a few cuts and bruises.%1} {#showme < <eca>Connected:<dca> $displaytime                 <088> > }
#act {Condition: You are a bit worn out from your wounds.%1} {#showme < <eca>Connected:<dca> $displaytime                 <088> > }
#act {Condition: You are covered with deep scars and lacerations.%1} {#showme < <eca>Connected:<dca> $displaytime                 <088> > }
#act {Condition: You have sustainted mortal injuries in your travels.%1} {#showme < <eca>Connected:<dca> $displaytime                 <088> > }
#act {Condition: Death is knocking at your door.%1} {#showme < <eca>Connected:<dca> $displaytime                 <088> > }
#act {Condition: The next death will send you beyond the abyss.%1} {#showme < <eca>Connected:<dca> $displaytime                 <088> > }

#class {affects} {close}


  • You have no special abilities

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    Last edited June 22, 2012 10:11 pm by Jibber (diff)

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