#class {affects} {kill} #class {affects} {open} #act {Condition: You are in the prime of your health.%1} {#showme < <eca>Connected:<dca> $displaytime <088> > } #act {Condition: You have a few cuts and bruises.%1} {#showme < <eca>Connected:<dca> $displaytime <088> > } #act {Condition: You are a bit worn out from your wounds.%1} {#showme < <eca>Connected:<dca> $displaytime <088> > } #act {Condition: You are covered with deep scars and lacerations.%1} {#showme < <eca>Connected:<dca> $displaytime <088> > } #act {Condition: You have sustainted mortal injuries in your travels.%1} {#showme < <eca>Connected:<dca> $displaytime <088> > } #act {Condition: Death is knocking at your door.%1} {#showme < <eca>Connected:<dca> $displaytime <088> > } #act {Condition: The next death will send you beyond the abyss.%1} {#showme < <eca>Connected:<dca> $displaytime <088> > } #class {affects} {close}