||Melee Classes|| Warrior || Monk || Berserker || Ranger || Blademaster || Ninja || Thief|| ||Caster/Communer Classes|| Battlemage || Invoker || Cleric || Healer || Shaman || Necromancer|| || ||Hybrid Classes|| Dark-Knight || Druid || Paladin || Bard|| Adventurer|| || || |
||Melee Classes|| Warrior || Monk || Berserker || Ranger || Blademaster || Ninja || Thief||Crusader|| ||Caster/Communer Classes|| Battlemage || Invoker || Cleric || Healer || Shaman || Necromancer|| Psionicist|| Lich|| ||Hybrid Classes|| Dark-Knight || Druid || Paladin || Bard|| Adventurer|| Vampire|| || || InformationThe profession of an Adventurer is unique as its members do not belong to any specific guild of Aabahran though they may join one at any time. Adventurers posses good combat skills as well as rudimentary spell casting abilities making this class excellent for exploration and learning. They are well versed in survival, and equally comfortable in a deep dungeon as a thick forest. As an Adventurer: * You are totally exempt from all Player-Killing (PK) attacks. * You can join any normal guild available to your race using the "guild" command. * You can enter, and practice in any guild house. * You can progress up to the 30th rank. * You CANNOT hold any limited items ("help rare"). * You CANNOT join cabals. |
|| 30 || || || sanctuary || |
|| 30 || || || sanctuary || |
Melee Classes | Warrior | Monk | Berserker | Ranger | Blademaster | Ninja | Thief | Crusader |
Caster/Communer Classes | Battlemage | Invoker | Cleric | Healer | Shaman | Necromancer | Psionicist | Lich |
Hybrid Classes | Dark-Knight | Druid | Paladin | Bard | Adventurer | Vampire |
As an Adventurer:
Level | Skills | Spells | |
1 | dagger | mace | |
sword | parry | ||
scrolls | recall | ||
2 | create torch | ||
3 | dirt kicking | ||
4 | probe | ||
5 | second attack | ||
6 | hand to hand | ||
7 | butcher | ||
8 | kick | ||
9 | fast healing | ||
10 | shield block | ||
11 | create water | ||
12 | lore | ||
13 | identify | ||
14 | haggle | ||
15 | two handed | fired weapons | detect invis |
16 | meditation | ||
17 | magic missile | ||
18 | third attack | ||
19 | armor | ||
20 | dodge | ||
21 | invisibility | ||
23 | peek | ||
24 | lightning bolt | ||
25 | enhanced damage | ||
27 | remove curse | ||
29 | disarm | ||
30 | sanctuary |