Melee Classes | Warrior | Monk | Berserker | Ranger | Blademaster | Ninja | Thief | Crusader |
Caster/Communer Classes | Battlemage | Invoker | Cleric | Healer | Shaman | Necromancer | Psionicist | Lich |
Hybrid Classes | Dark-Knight | Druid | Paladin | Bard | Adventurer | Vampire |
Healers gain experience through healing and curing others of their ailments. Their powers of healing extend to such a degree that only they, of all classes, have the ability to reverse all effects of death upon a character, including loss of experience and constitution through the spell of resurrection. Furthermore, the mere presence of a Healer in a group lends safety, as they will automaticly attempt to save any group member from death, by pushing them out of the area, and bravely stopping the deathblow with their own flesh. Also, unlike shamans, they get access to the clerical spell of Divine Intervention.
A good cleric can choose the path of the healer once he/she has achieved the 25th rank all the way until the 30th rank. When the time comes, simply go to the nearest healer guild and attempt to convert. High level healers who fail to role-play properly may be outcasted.
Level | Skills | Spells | |
1 | flail | mace | armor |
whip | scrolls | ||
staves | wands | ||
recall | staff | ||
2 | cure serious | ||
3 | create water | ||
cure blindness | |||
4 | continual light | ||
detect evil | |||
5 | create food | ||
refresh | |||
6 | meditation | detect magic | |
7 | bless | ||
faerie fire | |||
8 | detect invis | ||
9 | cure critical | ||
know alignment | |||
11 | detect traps | ||
protection | |||
12 | fast healing | summon | |
comprehend languages | |||
13 | cure disease | ||
14 | cure poison | ||
remove curse | |||
15 | trance | locate object | |
16 | calm | ||
identify | |||
17 | create spring | ||
18 | haggle | fly | |
protective shield | |||
20 | sanctuary | ||
21 | shield block | faerie fog | |
heal | |||
23 | infravision | ||
24 | dispel magic | ||
25 | hand to hand | gate | |
shield | |||
26 | second attack | cancellation | |
27 | parry | word of recall | |
28 | turn undead | ||
29 | pass door | ||
30 | curse | ||
resurrection | |||
31 | dispel evil | ||
prayer | |||
dispel undead | |||
32 | cure insomnia | ||
33 | accession | ||
cure dysentery | |||
34 | stone skin | ||
35 | stake | vitalize | |
restore faith | |||
36 | divine retribution | ||
37 | group recall | ||
remove hysteria | |||
38 | mass healing | ||
39 | sacrifice | ||
40 | healer staff | barrier | |
42 | invigorate | ||
45 | holy water | ||
48 | esuna | ||
50 | spirit shield | ||
divine intervention |